![]() ![]() But a lot of this is hopeful thinking, depends on just how much the modding tools will let us do. But those great men (leaders) would be the centerpiece, affecting everything in game with a huge variety of possible events and interactions between them. But the main mode would be more dynamic, probably starting at or shortly after the rise of Goldenbaum with the potential for various splinter groups to form - the FPA being the default, but others could form as well, even original factions dynamically spawned based on the actions taken by other nations. I'd likely try to create a scenario mode, with a static galaxy set up like shortly before the start of the series. I will say that if I made it I'd focus on trying to capture that essence of the series, not the exact setup as given. Now if only it'll be possible to add in some simplified version of CKII character dynamics for leaders, but that's super wishful thinking. Waiting to get more info on modding capabilities before working anything in detail, especially in regards to leaders, sectors and diplomacy. ![]() But this is Stellaris, not CKII, and I've got some ideas on how to work it out. That first point is the big one, and it just screams CKII. Trying to boil down the 'essence' of what makes LoGH LoGH, I get two main points - most important is the effect single individuals can have on history (basically the Great Man Theory ) and the interactions between said individuals, second is grand military tactics/strategy. I've been thinking about it a lot the past few days, and the more I think about it the more it seems Crusader Kings II would actually be a much better fit for LoGH. ![]()
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